Folder Structure

The folder structure is simple and straightforward, main folders are:

  • Legacy

  • Materials

  • Meshes

  • Prefabs

  • Scenes

  • Shaders

  • Textures

One thing to note though, because there are 18 spaceship sets, each spaceship set content has its own sub-folder. Otherwise you will have hundreds of spaceship materials, meshes, prefabs or textures all lumped in the same folder! This means it’s always better to first open up the catalog scene and know the name of the spaceship set you want to work with then open up its scene inside the collection folder or use its prefabs after learning its name.

Legacy

This folder contains packages which you can import if you want to adapt your project into the legacy Built-In pipeline renderer or the legacy High Definition 3D renderer (HDRP)

If you have a "Built-In" or "HDRP" project simply import the corresponding package and you are good to go! Otherwise you will see your project in pink or materials will simply not be visible.

If you have a Universal 3D (URP) project then you can safely delete this folder since you do not need it.

Materials

All materials categorized by spaceships set name. Unified materials, extra materials and the colorize materials.

Meshes

All .FBX meshes categorized by spaceships set name. The modules meshes and the single joined mesh of each example.

Prefabs

The prefabs folder contains: Examples, Modular Examples, Modules and Bonus Items. The modules located inside the Modules folder are the parts you can use to build your own spaceship, you can drag and drop these into a new scene or simply access them from the modules scene or each spaceship set scene from the collection folder.

The difference between the examples and the modular examples is explained in the Tips: Examples vs Modular Examples.

Scenes

The "Spaceships" and "Capital Spaceships" catalogs containg all spaceship examples. The "Modules" scene containing all modules. And the collection spaceship sets scenes. Modular examples are located in the spaceship set scenes.

Shaders

These shader graphs are used only by the colorize materials.

Note: If you have a legacy "Built-In" project you will need to import Unity's "Shader Graph" from the "Package Manager" in order to use them.

Textures

Textures and masks used in the colorize materials. All in .PNG format.

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