Update History

Version 3.8.1

● Increased the mesh resolution of the Galactic Okamoto and improved its examples colliders.

● Bonus files now have all masks possibly needed and pre-prepared PSD files.

Version 3.8

● Complete Proton Legacy remake to improve texture quality and modularity.

Version 3.7

● Complete Star Sparrow remake to improve texture quality.

Version 3.6

● Complete Cosmic Shark remake to improve texture quality.

Version 3.5

● Complete Hyper Falcon remake to improve texture quality and modularity.

Version 3.4

● Added and moved non capital ships 4K textures and the color masks into the Bonus Files pack.

Version 3.3

● Complete Meteor Mantis remake to improve texture quality and modularity.

Version 3.2

● Complete Light Fox remake to improve texture quality and modularity.

● Combined spaceship examples are now made from prefab instances.

Version 3.1

● Complete Galaxy Raptor remake to improve texture quality and modularity.

● Improved Void Whale textures quality.

● Modular examples are now made from prefab instances.

● Removed any negative scale values used in the modular examples to improve collision performance.

● Improved some of the colliders for the spaceships. 28

Version 3.0

● Added 2 spaceship sets: The Galactic Okamoto and Star Force.

● Improved the textures to be more compatible with URP and HDRP.

● Added HDRP upgrade option.

● Added one more unified color to all spaceship sets. (All unified colors are now inside the standard materials folder and non unified colors are under the extra materials folder)

● Added pre-mirrored ship modules.

● Added examples.

● Added 6 more bonus generic spaceships.

● Every example is now a single FBX file.

● Reorganized the collection and modules kitbash.

● Increased Craizan Star Textures to 4K.

Version 2.6

● Increased the resolution of spaceship textures from 1K to 2K and from 2K to 4K.

● Added URP upgrade option.

Version 2.5

● Rebuilt all the modular examples from modules to improve performance.

● Closed gaps in the modules to give bigger flexibility in the way you assemble your spaceship.

● Optimized the package size.

● Added colliders to the modules and modular examples.

Version 2.1

● Added texture colors masks to easily change colors inside Photoshop or script.

● Changed the albedo maps of the Light Fox, Space Excalibur and Astro Eagle to enable changing the emission color.

● Bonus flying insects now have separate wing meshes to enable animation.

Version 2.0

● Added Astro Eagle, Galactic Leopard and Craizan Star spaceship sets. (Capital ships and alien spaceships based on developers' requests.)

● Added unified materials for all spaceships to enable different spaceships combinations or unified faction colors.

● Increased spaceship examples to 226!

● Added spaceship colors.

● Improved the catalog and modules scene to better navigate through the different spaceships.

● Added simple colliders to the examples.

● Recreated the Alien Sci-Fi spaceship substance painter file to be able to include it with the pack.

● Changed the scale to real world scale.

● Added 2 space backgrounds for previewing the spaceships.

Version 1.6

● Added Substance Painter files.

● Changed modular examples pivot point.

Version 1.5

● More than doubled the number of example ships!

● Added 2 different colors per spaceship.

● Added Sci-Fi Alien spaceships to the collection.

● Added 2 Bonus items: arcade generic spaceships and flying insects. (Note: flying insects are only added as a free bonus to use inside an arcade themed space shooter game, the wings are not rigged for animation!).

● Improved textures: the textures are now much more unified and of a higher quality. WE HAVE COMPLETELY RE-TEXTURED ALL OF THE SHIPS adding details in the process. we hope you can notice the quality improvement.

● Unified all metallic/smoothness values for all of the textures so that the assets are more unified inside your game.

● Added text next to each spaceship so you can easily know the spaceship's name and look it up in the folders.

● Changed naming conventions and folder organization. Now it's easier to know which material belongs to which asset and you can grab the spaceship's example prefabs more quickly, the modules prefabs are named after the spaceship's title.

● All albedo textures are now viewable inside Photoshop.

● Updated the FBX files inside the meshes folder.

● Added all of the spaceships examples in modular form as well as the single Game Object form.

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