Ultimate Spaceships Creator
  • Introduction
  • Help and Support
  • Getting Started
  • How To
    • Modify Existing Spaceships
    • Create New Spaceships
    • Design Spaceships
    • Create Colors
    • Access Bonus Files
    • Render 2D Images
    • Bake Meshes
  • Content
    • Folder Structure
    • Prefabs
    • SRP
    • Materials and Textures
    • Sets
      • Astro Eagle
      • Cosmic Shark
      • Craizan Star
      • Force Badger
      • Galactic Leopard
      • Galactic Okamoto
      • Galaxy Raptor
      • Hyper Falcon
      • Light Fox
      • Meteor Mantis
      • Night Aye
      • Proton Legacy
      • Space Excalibur
      • Star Force
      • Star Sparrow
      • Strider Ox
      • Void Whale
      • Arcade Spaceships
  • Bonus Files Pack
    • Why a Separate Pack?
    • 4K Textures
    • PSD
    • Built-In Render Pipeline Colorize
  • More
    • About
    • Update History
    • More Sci-Fi Art Assets
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  1. How To

Bake Meshes

Creating a single mesh out of the multiple modules.

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Last updated 1 year ago

Having modular examples in your scenes will not affect performance in any noticeable manner. But if you are on a very tight budget and can't use the modular examples nor can find anything suitable in the pre-prepared baked examples made from a single mesh (i.e. examples). You can always bake your newly created meshes using external tools. For instance, by building your examples in Blender, joining them and then exporting back to Unity.

For practical example on how to improve performance by assembling a Spaceship in Blender and exporting as a single mesh you can check the USC Overview Video here:

Again, please note that this is not really needed in most cases.

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