> For the complete documentation index, see [llms.txt](https://ebal-studios.gitbook.io/usc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ebal-studios.gitbook.io/usc/how-to/change-and-create-colors.md).

# Change and Create Colors

Pick a spaceship. Select its current material to quickly go to the folder containing its colors. And assign another color from the same folder.&#x20;

<figure><img src="https://1489710835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc2V2bzebc9ocvoBknxY7%2Fuploads%2FuAhJ55xuDauPRRnP448n%2FColors_MaterialsSelect.jpg?alt=media&amp;token=65e8c6f3-fc6f-4ea5-9a04-34d0ffacf14b" alt=""><figcaption><p>Right click on the material in the Mesh Renderer and click "Select Material" to quickly go to the folder containing it. Or manually browse through the materials folder.</p></figcaption></figure>

And if you want to create your own colors simply select the material and change its colors. You can also remove weathering or logos from the same material settings.

<figure><img src="https://1489710835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc2V2bzebc9ocvoBknxY7%2Fuploads%2FQBR05Yhsf2COTkve4ohm%2FColors_Custom.jpg?alt=media&amp;token=8ff7f858-2ade-4718-938c-f59b3f3d8ad0" alt=""><figcaption><p>Easily customize and create your own colors.</p></figcaption></figure>

<figure><img src="https://1489710835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc2V2bzebc9ocvoBknxY7%2Fuploads%2FclxPCq4rOY53EuPbClMb%2FColors_TwoMaterials.jpg?alt=media&amp;token=afc38d9d-36b1-4bfa-b1e3-ad9631c42b2c" alt=""><figcaption><p>I<em>n some instances like the Galactic Leopard and Void Whale. Two material sets are used (Main and Parts). To change color you will need to change 2 materials instead of one. Also if you have turrets or a modular example then changing the color requires selecting all Game Objects with a Mesh Renderer. Spaceship Builder Designer Tools can also make it quicker to batch replace materials.</em></p></figcaption></figure>

### **Spaceship Builder Designer Tools**

These tools which are provided for free for users of the USC include a material replacer to [easily switch materials by name](https://ebal-studios.gitbook.io/spaceship-builder-designer-tools/tools/replace-materials). It saves time in case you want to change materials of many game objects such as all the modules of a modular example or many spaceships at once.

{% embed url="<https://u3d.as/VpN>" %}

{% embed url="<https://ebal-studios.gitbook.io/spaceship-builder-designer-tools/tools/replace-materials>" %}

<div align="left"><figure><img src="https://1489710835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fc2V2bzebc9ocvoBknxY7%2Fuploads%2FJGOM4r8jI9vccmAgGcGd%2FEbalStudiosTools_MaterialsReplacer.jpg?alt=media&amp;token=1481d758-6b53-4432-9ed9-63fc5e6048e0" alt="" width="375"><figcaption></figcaption></figure></div>

### Notes

* pre-prepared colors: red, green, blue, purple, grey and white are unified across all spaceships and across other other assets such as the [Space Stations Creator](https://u3d.as/3fVB), [Sci-Fi Weapons](http://u3d.as/1xui) or [Ground Units Creator](http://u3d.as/1PG3).
* Some of the logos/markings may not have a clean version which means that the "LogosDirty" slider may not always have an effect. In others, the emission "Glow Color" or such may not have an effect. These customizable shaders/materials were added at a late point in this collection and as a result some of the shaders are not completely unified.

{% embed url="<https://www.youtube.com/watch?v=yfSZeq8mYfg>" %}
Old video demonstrating changing colors before the latest updates (i.e. before colorize materials completely replaced the old standard materials)
{% endembed %}
